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Re: Update - F14B Heatblur

Publié : ven. mai 29, 2020 1:43 pm
par pogo
Update du 28.05.2020 (stable) :

DCS: F-14B by Heatblur Simulations

Added Cage the Bear campaign COOP version, thank you Kaba!
Fixed Bone Strike mission for SP and COOP
Updated most SP missions to have mission goals enabled
Fix for datalink showing missiles
Fixed various initialization issues
Fix to nozzle logic during engine starts and shutdowns
Tweaked damage resistance for engines and wing tanks - direct missile hits will cause more damage
Aerodynamic damage improvements - direct missile hits will cause more damage
Fix for doubling of trim rate when using a FFB stick (also ignore vJoy as a FFB device)
Significantly improved drawcall efficiency of VDI and HUD - may boost FPS on drawcall/CPU constrained systems
Added default pilot bindings for the new VKB F-14 stick
Reduced audible range of exterior sounds
Added new compressor stall sounds
Fixed sound files paths for RWR, KY-28 and Walkman (2.5.6 compatibility)
Added lubber line to Whiskey Compass
Fixed gaps in weapons selector on pilot’s stick
Added RIO white floodlights
Added CAP category knob CW/CCW keybindings
Multiple low speed and ground effect handling qualities improvements in pitch axis
Slightly Increased Stab Power (also in ground effect)
Additional MIL and AB thrust tweaks for performance following stores drag improvements
Tweaked drag while maneuvering above mach 1.2
Reduced landing gear pitch moment
Removed glass from collision model
Fixed custom cockpit livery not registering (Thanks uboats!)
Use INS for radar stabilization instead of real-time DCS values
Fixed regression in angle limits of radar stabilization that caused contact/track loss in RWS/TWS at large pitch angles
Fixed the transponder panel code ranges: M1 00-73 (5 bit octal), M3 0000-7777 (12bit octal)
Fixed regressions caused by SDK mismatch:
Fixed debriefing window not appearing
Fixed trim not working
Fixed debriefing window not appearing
Fixed AIM-9 SEAM/Lock
Mission starting in F10 view
NEW! Added TID AVIA page (displaying AoA, Vertical velocity, ILS and ACLS), enabling the RIO to closely monitor landing procedures and assist the pilot with pattern work
Fix for radar ground stabilization at high roll angles
Fix for radar range scale reverting to 200NM during P-SEARCH HCU acquisition in multicrew
Fix for RWS contacts on TID timing out too soon in a 1-bar scan
Added COMM1_FREQ and COMM2_FREQ params exported to lua scripts for ARC-159 and ARC-182 radios (for example to be used with “cockpit param” in mission editor)
Fix for AB lighting at too high of a throttle position
Improvements to pilot stick travel animation
Added afterburner markers on controls indicator
Removed debug carrier glideslope on controls indicator
Added FFB trim checkbox option for more realistic trim operation feel while using a FFB joystick (works if ANY non-vJoy FFB device is detected!)
More realistic FFB travel with trim actuator movement
Adjusted compressor stall spool dynamics
Fine tuning of pitch axis handling qualities
NEW! Introducing TWS-Auto for the AWG-9
Updated tutorial mission “Carrier based take off”
Added keybinds for seat adjustment
Added Jester keybinds for BVR
Disabled AI kneeling (for supercarrier)
Added holdback bar (for supercarrier)
Added salute command (for supercarrier)
Supercarrier compatibility added for client/player
WIP: F-14B AI compatibility for supercarrier
Fixed VIS FIX updating delta continuously
Fix VDI range bar scale value not being shown
Fixed Track Hold green light
Adjusted pitch rate damper
Updated Cage the Bear Campaign, including two new missions - thank you Kaba!
NEW: Added 8 new missions for DCS: Supercarrier, 6x Quickstart Case 1, Case 3 and Carrier Quals for Caucasus and Persian Gulf, 2x COOP 2 to 8 Carrier Quals for both Caucasus and Persian Gulf
Correlate datalink targets on TID to sensor targets
Tweaked hostile/friendly/unknown TID symbol sizes
Fixed Jester TWS-A /TWS-M endless loop with phoenix in air and player commands during TWS-A
Fixed jester switching to RWS with scan ranges set to < 100 nm
Fixed HUD steering tee in TWS-A
Tweaks to reduce TWS ghost track formation
Reset TID tracks on PGM RESTART (“soft purge”)
Fixed HUD/VDI to use AHRS instead of INS heading
Fixed HUD glow showing without power
Major overhaul of exterior night lighting:
Lights are now brighter
Lights now cast glow
Some lights now dynamically illuminate the aircraft and environment
All lights are now visible at much greater view distances
Lowered intensity of landing light
Anti-collision and shoulder formation lights now cast dynamic lighting on the ground and other surfaces
Fixed afterburner spotlight light direction
Added salute option to comms for consistency between modules (won't trigger animation for now - Supercarrier)
Added radio comms for “Tomcat Ball” (Supercarrier)
Added keybind for “Tomcat Ball” (Supercarrier)
Fixed AI wingsweep not working on ground (Supercarrier)
Fix to comms commands for ground crew launch
Added CVN-71, CVN-72 and CVN-73 to RWR threat library (Supercarrier)
Fixed datalink connections with supercarrier. (Note: ACLS is currently off glideslope, we will fix it asap. ICLS is working as intended)
Fixed nose wheel steering scaling and initialization
Removed vJoy FFB check (Brunner stick should work now)
Reduced flap pitch moment and adjusted it vs. airspeed
Tweak to F110 fuel controller to reduce fuel flow overshoots
Probable fix to engine not re-lighting after damage or death
Adjusted flap lift and drag at speeds above deploy speed limit
Adjusted default starting pitch trim
Fixed issue where ground spoilers would deploy regardless of flap lever position with throttle at IDLE
Fixed kneel switch solenoid (no longer need to hold switch to kneel nosegear)

Re: Update - F14B Heatblur

Publié : jeu. juin 04, 2020 1:45 pm
par pogo
Update du 03.06.2020 (openbeta) :

DCS F-14B by Heatblur Simulations
Fixed typo in Carrier Quals CVN-73 Quickstart mission name.
Re-added Supercarrier Coop missions for Carrier Quals.
Fixed version mismatch that may have caused several smaller issues.
Fixed kneel switch behavior: aircraft will not spawn kneeled anymore and a simple down-press of the switch to kneel the aircraft will not prevent using NWS if extended again. (Solenoid holdback is still WIP and will be added in the next patches).
Adjusted flap drag while overspeeding with full flaps deployed.
Fixed fuel flow fluctuation caused by inlet performance discontinuity when AOA crosses from 180 to -180 degrees at low speeds

Re: Update - F14B Heatblur

Publié : mer. juin 10, 2020 7:54 pm
par pogo
Update du 10.06.2020 (openbeta) :

DCS F-14B by Heatblur Simulations
Added Supercarrier version for cold start Cage the Bear campaign - thank you Kaba! (replaces old carrier cold start version)
Fixed wind direction in Debridging the River Inguri SP and COOP mission
Fixed inverted warning panel on Jolly Rogers Hi Vis livery
Fixed IFF showing for non aerial vehicles (ships)
Added Ticonderoga and Arleigh Burke as NTDS (datalink host) capable
Temporary fix to make annunciator lights visible for DCS lighting changes
Tweaked flood light intensity
Fixed AOA indexer visibility
Adjusted flaps drag and damage model
Adjusted pitch damping
Corrected kneel switch animation
Adjusted flaps pitch moment
Adjusted pitch trim actuator rate
Adjusted pitch with power

Re: Update - F14B Heatblur

Publié : jeu. juin 18, 2020 2:38 am
par pogo
Update du 10.07.2020 (openbeta) :

DCS F-14B by Heatblur Simulations
Complete lighting overhaul and readjustment:
Fixed annunciator lights not being visible.
Fixed green dot showing in HUD.
Tweaked flood light intensity.
Tweaked value of remaining daylight required to spawn with cockpit lights on - will be generally later in the day now.
Fixed vertical panels not changing light intensity in sync with other panels.
Changed red flood lights to dim per default when spawning at dusk or night.
HSD, ECMD and TID brightness start with lower values when spawning at dusk or night.
Fixed Lantirn panel lights appearing without the Lantirn stick being visible.
Fixed exterior lighting bugs.
Tweaked canopy glass cockpit and exterior.
Fixed Jester infinite input loop during TWS-A.
Added possibility to load 10 Mk20 Rockeyes. Note: MAK-79 is still WIP and not visible atm.
Finished Kneel Switch solenoid behavior.
Minor tweaks to flaps overspeed/overG and flaps jamming.
Tweaked asymmetric flap roll.
Adjusted fine trim single step intensity (trim should be more precise now).

Known issue: ACM Panel SW Cool, Gun rate, Missile Prep and Missile Mode lights do not change intensity with ACM panel lighting intensity setting - WIP.

Re: Update - F14B Heatblur

Publié : mer. juil. 15, 2020 6:17 pm
par pogo
Update du 15.07.2020 (openbeta) :

DCS F-14B by Heatblur
NEW - Added Jester Audio option via headphones.
Set RWR, walkman, radar altimeter tone and sidewinder tone to go via headphones.
Fixed CMS rearming not working.
Fixed broken shading on nacelle NACA intakes.
Initial implementation of PD ground clutter contacts.
Prioritize AWACS and carrier over other datalink hosts for Jester menu.
Changed nose strut keybinds to avoid flicking switch to off when key is released.
Tweaks to canopy glass cockpit and exterior.
Fixed LANTIRN panel lights appearing without LANTIRN stick visible.
Specify module shortName in entry.lua as F-14 (defaulted to F14 when unspecified).

Re: Update - F14B Heatblur

Publié : ven. juil. 24, 2020 6:11 pm
par pogo
Update du 24.07.2020 (stable) :

DCS F-14B by Heatblur Simulations

Fixed typo in Carrier Quals CVN-73 Quickstart mission name.
Re-added Supercarrier Coop missions for Carrier Quals.
Fixed version mismatch that may have caused several smaller issues.
Fixed kneel switch behavior: aircraft will not spawn kneeled anymore and a simple down-press of the switch to kneel the aircraft will not prevent using NWS if extended again. (Solenoid holdback is still WIP and will be added in the next patches).
Adjusted flap drag while overspeeding with full flaps deployed.
Fixed fuel flow fluctuation caused by inlet performance discontinuity when AOA crosses from 180 to -180 degrees at low speeds.
Added Supercarrier version for cold start Cage the Bear campaign - thank you Kaba! (replaces old carrier cold start version).
Fixed wind direction in Debridging the River Inguri SP and COOP mission.
Fixed inverted warning panel on Jolly Rogers Hi Vis livery.
Fixed IFF showing for non aerial vehicles (ships).
Added Ticonderoga and Arleigh Burke as NTDS (datalink host) capable.
Adjusted flaps drag and damage model.
Adjusted pitch damping.
Corrected kneel switch animation.
Adjusted flaps pitch moment.
Adjusted pitch trim actuator rate.
Adjusted pitch with power.
Complete lighting overhaul and readjustment:
Fixed annunciator lights not being visible.
Fixed green dot showing in HUD.
Tweaked flood light intensity.
Tweaked value of remaining daylight required to spawn with cockpit lights on - will be generally later in the day now.
Fixed vertical panels not changing light intensity in sync with other panels.
Changed red flood lights to dim per default when spawning at dusk or night.
HSD, ECMD and TID brightness start with lower values when spawning at dusk or night.
Fixed Lantirn panel lights appearing without the Lantirn stick being visible.
Fixed exterior lighting bugs.
Tweaked canopy glass cockpit and exterior.
Fixed Jester infinite input loop during TWS-A.
Added possibility to load 10 Mk20 Rockeyes. Note: MAK-79 is still WIP and not visible atm.
Finished Kneel Switch solenoid behavior.
Minor tweaks to flaps overspeed/overG and flaps jamming.
Tweaked asymmetric flap roll.
Adjusted fine trim single step intensity (trim should be more precise now).
NEW - Added Jester Audio option via headphones.
Set RWR, walkman, radar altimeter tone and sidewinder tone to go via headphones.
Fixed CMS rearming not working.
Fixed broken shading on nacelle NACA intakes.
Initial implementation of PD ground clutter contacts.
Prioritize AWACS and carrier over other datalink hosts for Jester menu.
Changed nose strut keybinds to avoid flicking switch to off when key is released.
Tweaks to canopy glass cockpit and exterior.
Fixed LANTIRN panel lights appearing without LANTIRN stick visible.
Specify module shortName in entry.lua as F-14 (defaulted to F14 when unspecified).
Fixed broken normals on NACA vents on engine nacelles.
Fixed the boxy halo around the afterburners visible at night.
Increased strength of landing (taxi) light.
Corrected countermeasure resistance for AIM-54 missiles.

Re: Update - F14B Heatblur

Publié : ven. juil. 24, 2020 7:07 pm
par jojo
Bien le trim, je le trouvais vraiment chiant. Vais essayer ça :yes:

Re: Update - F14B Heatblur

Publié : mer. août 19, 2020 4:25 pm
par pogo
Update du 19.08.2020 (openbeta) :

DCS F-14B by Heatblur Simulations

NEW - Added 11 Quickstart missions for the Syria map.
Included Supercarrier versions for Syria Quickstart missions.
Added Quickstart Free Flight mission for the Channel map.
Fixed scripting error in Time Trial missions.
Updated AIM-54 countermeasure resistance probabilities.
Fixed MLC Auto not using actual antenna elevation above horizon.
Fixed keybindings not incrementing panel and gauge lights appropriately.
Fixed RIO annunciator light intensities.
Increased intensity of slime lights (= formation lights).
Corrected roughness of intake ramps.
Fixed broken normals on intake areas.
Fixed unwelded vertices on engine nacelle.
Fixed mismatch intake ramp color on default livery.
Fixed incorrectly assigned textures on exterior gear doors and right wing.
Fixed missing fuselage in cockpit view.
Re-added normal map on TCS pod.
Rudders will now detach with heavy damage.
Increased size of fuel tank hitboxes to more closely match real life sizes.
Adjusted damage model to be less “tanky” with direct missile hits.
Improved aerodynamic damage effects.

Re: Update - F14B Heatblur

Publié : mer. août 19, 2020 4:30 pm
par 0rion
On va attendre, mais toujours pas d'ACLS.... :crying:

Re: Update - F14B Heatblur

Publié : mer. août 19, 2020 4:43 pm
par LOLOHYERES
0rion a écrit :
mer. août 19, 2020 4:30 pm
On va attendre, mais toujours pas d'ACLS.... :crying:
Tu attends quoi sur l'ACLS ?

Re: Update - F14B Heatblur

Publié : mer. août 19, 2020 5:27 pm
par 0rion
Bah un ACLS fonctionnel, jusqu'à présent il est buggué depuis 2-3 mois; pour le case III on a juste l'ILS de fonctionnel, en somme le posé en manuel :)

Pour les repères, en ACLS on a juste le localizer de fonctionnel, le glide ne fonctionne pas; et lorsque l'on donne la main à l'auto pilote, rien ne se passe.

En ILS, tout fonctionne, mais forcément on doit le poser à la main (ce qui n'est pas un soucis, simplement un confort^^) et pas en automatique (ACLS)

Re: Update - F14B Heatblur

Publié : mer. août 19, 2020 5:43 pm
par pogo
ça a fonctionné a un moment :

http://www.checksix-forums.com/viewtopi ... 9&t=209332

Je n'ai pas testé si ça re-fonctionne maintenant

Re: Update - F14B Heatblur

Publié : mer. août 19, 2020 5:44 pm
par 0rion
Oui, il y a eu du mieux et cassé à nouveau depuis quelques temps.

Re: Update - F14B Heatblur

Publié : mer. août 19, 2020 6:03 pm
par LOLOHYERES
Ok, je n'avais pas essayé depuis un moment, à l'époque ça fonctionnais bien..
Je vais essayer dès la Maj en cours !

Bon vols

Re: Update - F14B Heatblur

Publié : jeu. août 20, 2020 12:31 pm
par 0rion
Heatblur a réagi sur le Forum officiel de ED sur ce point:

De ce que j'en ai compris ils ont fait des fix que ED a cassé à chaques fois avec ses updates de Super Carrier. Ils vont donc attendre que ED stabilise son module pour apporter un correctif qui ne sera pas buggué 2 jours après

Re: Update - F14B Heatblur

Publié : mer. août 26, 2020 11:36 am
par lolozinours
bonjour à tous

si vous suivez l'actualité de Heatblur mieux que moi, vous avez une idée de l'avancée de deux apports au module qui étaient annoncées depuis pas mal de temps déjà : le Forrestal et le F14A? On n'a aucune date prévisionnelle, même grossière?

Re: Update - F14B Heatblur

Publié : mer. août 26, 2020 11:48 am
par phoenix
Pour le PA, aux dernières nouvelles (mais elles ne sont peut être plus à jour), ils attendaient que ED finalise le supercarrier pour en pas avoir à faire et refaire le même travail.

Pour le F14, je ne sais pas.

Re: Update - F14B Heatblur

Publié : jeu. août 27, 2020 2:15 am
par pogo
Update du 26.08.2020 (openbeta) :

DCS F-14B by Heatblur Simulations

NEW: Added fire and smoke animations for engine fire and compressor stalls (WIP).
Fixes to Cage the Bear Campaign - thank you Kaba!
Several fixes to Quickstart missions.
Fixed ARC-159 mode keybindings (guard,manual,preset,inc,dec).
Jester will set AN/ARC-182 to AM now when starting cold.
Fixed AOA Indexer Brightness step up/down keybindings.

Re: Update - F14B Heatblur

Publié : ven. sept. 11, 2020 7:29 pm
par diditopgun
Arrivée du F-14A pour octobre !

https://forums.eagle.ru/showthread.php?t=285634

Re: Update - F14B Heatblur

Publié : sam. sept. 12, 2020 5:10 pm
par 0rion
diditopgun a écrit :
ven. sept. 11, 2020 7:29 pm
Arrivée du F-14A pour octobre !

https://forums.eagle.ru/showthread.php?t=285634
Sacrée bonne nouvelle!

Au passage, pour ceux qui n'avaient pas vu; l'ACLS refonctionne de nouveau

Re: Update - F14B Heatblur

Publié : mer. sept. 23, 2020 4:53 pm
par pogo
Update du 23.09.2020 (openbeta) :

DCS F-14B by Heatblur Simulations

NEW! Added ability to hide HUD Camera: click the HUD camera in the cockpit to remove it. (F-14 pilots could carry hex wrenches to remove the HUD camera, especially for landing).
Fixed ARC-159 keybinds (and reverted preset/guard being switched).
Fixed "stab in, else out" and "stab out, else in" keybinds for the radar control panel.
Fixed Syria Instant Action mission issues.
Synced AIM-7 data to latest ED AIM-7 changes.
Tweaked AIM-54 PN coefficients for smoother transitions and a slightly better effect at long range (to try and counter the disadvantages of the current terminal guidance compromise).
Added preliminary/ rudimentary TCS trim support (just works visually for now and remains WIP).
Fixed AIM-54 Logic regarding TCS Target tracking.
Taught JESTER to turn on AWG-9/AIM-54 cooling as appropriate during poststart procedure. (Fixes cooling light not going off unless it was cycled to off and on again).
Fixed Cmptr/Target designator sometimes jumping slightly on HUD when designating a Ground Point.
Added textures to intake covers for static F-14.
Fixed broken shading near airbrake on top rear fuselage.
Fixed broken shading, AO and RoughMets on spine GPS antenna.
Tweaked intensity of landing light slightly.
Fixed lack of night illumination on RIO TID rollers.
Partial fix to lack of night illumination on Weapon selection roller. (Known bug: illumination shows only “turn” at the moment).
Fixed lack of night illumination on AWG-9 Range Gauge.
Flipped green/amber lights on RIO Advisory panel.
Fixed Ejection seat arming lever remaining after RIO Ejects.
Fixed possible cause for CTD during compressor stalls.

Re: Update - F14B Heatblur

Publié : ven. oct. 09, 2020 4:20 pm
par pogo
Update du 09.10.2020 (Stable) :

DCS F-14B by Heatblur Simulations

NEW - Added 11 Quickstart missions for the Syria map.
Included Supercarrier versions for Syria Quickstart missions.
Added Quickstart Free Flight mission for the Channel map.
Fixed scripting error in Time Trial missions.
Updated AIM-54 countermeasure resistance probabilities.
Fixed MLC Auto not using actual antenna elevation above horizon.
Fixed keybindings not incrementing panel and gauge lights appropriately.
Fixed RIO annunciator light intensities.
Increased intensity of slime lights (= formation lights).
Corrected roughness of intake ramps.
Fixed broken normals on intake areas.
Fixed unwelded vertices on engine nacelle.
Fixed mismatch intake ramp color on default livery.
Fixed incorrectly assigned textures on exterior gear doors and right wing.
Fixed missing fuselage in cockpit view.
Re-added normal map on TCS pod.
Rudders will now detach with heavy damage.
Increased size of fuel tank hitboxes to more closely match real life sizes.
Adjusted damage model to be less “tanky” with direct missile hits.
Improved aerodynamic damage effects.
NEW: Added fire and smoke animations for engine fire and compressor stalls (WIP).
Fixes to Cage the Bear Campaign - thank you Kaba!
Several fixes to Quickstart missions.
Fixed ARC-159 mode keybindings (guard,manual,preset,inc,dec).
Jester will set AN/ARC-182 to AM now when starting cold.
Fixed AOA Indexer Brightness step up/down keybindings.
NEW! Added ability to hide HUD Camera: click the HUD camera in the cockpit to remove it. (F-14 pilots could carry hex wrenches to remove the HUD camera, especially for landing.)
Fixed ARC-159 keybinds (and reverted preset/guard being switched).
Fixed "stab in, else out" and "stab out, else in" keybinds for the radar control panel.
Fixed Syria Instant Action mission issues.
Synced AIM-7 data to latest ED AIM-7 changes.
Tweaked AIM-54 PN coefficients for smoother transitions and a slightly better effect at long range (to try and counter the disadvantages of the current terminal guidance compromise).
Added preliminary/ rudimentary TCS trim support (just works visually for now and remains WIP).
Fixed AIM-54 Logic regarding TCS Target tracking.
Taught JESTER to turn on AWG-9/AIM-54 cooling as appropriate during poststart procedure. (Fixes cooling light not going off unless it was cycled to off and on again.)
Fixed Cmptr/Target designator sometimes jumping slightly on HUD when designating a Ground Point.
Added textures to intake covers for static F-14.
Fixed broken shading near airbrake on top rear fuselage.
Fixed broken shading, AO and RoughMets on spine GPS antenna.
Tweaked intensity of landing light slightly.
Fixed lack of night illumination on RIO TID rollers.
Partial fix to lack of night illumination on Weapon selection roller. (Known bug: illumination shows only “turn” at the moment.)
Fixed lack of night illumination on AWG-9 Range Gauge.
Flipped green/amber lights on RIO Advisory panel.
Fixed Ejection seat arming lever remaining after RIO Ejects.
Fixed possible cause for CTD during compressor stalls.

Re: Update - F14B Heatblur

Publié : jeu. déc. 17, 2020 10:28 pm
par chacal_IX
La campagne ne fait pas partie comme c'était prévu de la mise à jour de l'OB du 17.12.2020. Par contre on peut la télécharger ici.
https://forums.eagle.ru/topic/255558-f- ... load-here/

Re: Update - F14B Heatblur

Publié : ven. déc. 18, 2020 12:06 am
par overkillke2
La campagne est sympa mais je suis déçu qu'elle ne soit pas compatible avec le Supercarier

Re: Update - F14B Heatblur

Publié : ven. déc. 18, 2020 1:18 am
par diditopgun
Fonctionnement du phoenix corrigé:
SME input finally led us to discover the proper activation criteria. The 16s TTI was a crew rule of thumb, which we interpreted wrongly so far. It never really appeared to us, since such things are not readily available in manuals which are readily available themselves. With the TTI being off lately, we started re-investigating and asking our SMEs more indepth about it, where it got noted that the 16s TTI was wrongly implemented as activation criterion previously. Funny enough: since we did the change, the TTI flashing active will be much more often close to 16s now, than it was before. Also, note that the TTI itself has been improved and is more accurate now. The 16s can remain as a rule of thumb, but what you are looking for now is when the TTI starts to flash, whether that is at 13 seconds or 16 seconds does not matter anymore in that sense.

Note that in real life distance matters for detection. We believe this isn't really modeled in DCS, but what holds up is the missile's cone. A small target might slip out of the cone at/around activation when maneuvering easier than a large target, so that is one thing to be kept in mind. It is likely if trying to send it active on a missile as target at 13nm, the phoenix won't detect it. IRL as mentioned that would be also limited with detection range of the missile's radar relative to target size, but again, that is likely not reflected in DCS.

Another thing to keep in mind: further away activation will let you go cold sooner, but give the bandit more warning. Close in activation will give the bandit a later warning, but you need to support the missile further. Something to be weighed, when selecting the TGT size.
Two questions on this:
- Once the go-active command has been send, the Phoenix does not recieve DL updates, correct?
- Can the target size (and hence the go-active distance) be changed for a Phoenix that is already in the air?
- iirc: IRL it would, but not in DCS, as active is kind of hard-modeled, means a missile can be either or, but not both. iirc, and Naquaii can correct me here if I am wrong, IRL it could also be both active and SARH at the same time, something which isn't possible in DCS.
- negative: tgt size needs to be selected prior to launch.
Source: https://forums.eagle.ru/topic/255644-pa ... ck-thread/