EECH1.16.1 pour les 20 ans de EECH!

Que ferions nous sans l'aide des hélicoptères de combat !
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kekelekou
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EECH1.16.1 pour les 20 ans de EECH!

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Message par kekelekou »

Bonjour à tous,

Une annonce qui était passée inaperçue sur CheckSix : pour les 20 ans de EECH, l'équipe de moddeurs qui poursuite le développement ont sorti la version 1.16.1!
Plus de détails sur SimHQ et guide d'installation dispo aussi sur EECHCentral

Parmi les changements, la correction du stationnaire par Javelin et SURTOUT SURTOUT la refonte des critères de difficulté, afin de donner leur chance aux jeunes pilotes débutants... :hum: :emlaugh:



LIST OF CHANGES

Mi-28 cockpit instruments

Havoc cockpit now has working needles for instruments
Left/Right Engine RPM shown in Rotor RPM gauge
Status Panel Lamps working
Threat Warning Display working (needs reworked as using Hind threat warning)
Warning Panel Lamps working
Master Alarm lamp working
Chaff/Flare lamps now working (including damaged state)
Weapon panel lamps now working (including damaged state)

Ka-50 cockpit instruments

Remodel of the cockpit, by Viper
Re-texture of the cockpit, by Viper
Additional switches, by Banita
Instrument needles for working gauges
Hud lens is now transparent
Wiper position is fixed
Collective lever animation and position fixed
Rudder pedals position fixed
Cyclic position fixed
Eject camera view fixed
EKRAN display added
Working weapon panel
Lamps added

Overall fixes

Wut text on startup screen moved
Menu screen title font changed to help it scale better
Ka-50N Night Shark upgrade with FLIR, the MFD video contrast upgrade

Flight model improvements by Javelin

An air density fix
Hover-Hold "H" / Stable-Hover-Hold "SHFT-H" (Requirements: speed less than 40 knots and LET GO OF THE JOYSTICK to engage it)
Use "ALT-J" to lower the Hover Height and "ALT-K" to raise it (10 ft or 5 meters)
Use CTRL-H in hover-hold/stable-hover-hold mode to enable heading correction to active target or locked terrain point
Altitude-Hold "ALT-H" (no restrictions on engaging it) Basically a Helicopter cruise control, this is for nap-of-the-earth flying, but it switches to barometric altitude above about 300 feet (100 m). It also includes a speed cruise control, between 50 and 110.
A new Pop-Up maneuver "SHFT-P" (Toggles, Up 20 meters on the first press, down 20 meters on the second keypress)
Realistic Physics Settings for all of the flyable helicopters (these have been adjusted and all are correct now)
Heading dampener into the Hover modes, since there is no joystick deadband now.

Gameplay changes

New masterserver INI value 2 "Private game"
Simple realism restrictions removed (radars and EO can be used)
Manual cockpit light in 3D cockpits (Ctrl-V shortcut)
Loading different FARP object for each side (Reds - FARP_MAT_GREY.EES, Blues - FARP_MAT.EES)
SAM radar scan floor changed to cone (higher at far distance, lower in close range), scan range decreased for some units
Weapons added: Mi-6 12.7mm gun, Ka-29 GSH23L 23MM cannon pods
Static objects added for airfields CIS_STATICVEHICLE_01-10, US_STATICVEHICLE_01-10, HESCO_01-10
Helicopter fuel amount calculation after mission started (amount of fuel, required to complete waypoints route + 25% reserve). If you are planning to spent more time in the air, increase amount of fuel clicking fuel indicator on Payload page before take off.
Difficulty and realism adjustments (check http://eechcentral.SimHQ.com/index.php?title=Realism)
Blade stall effect replacement (no rotor damage, helicopter flip instead). No difference between helicopter types, just a simple way to prevent overspeed. If blade stall is disabled - only small shaking will appear.
Classic air density calculation function returned for helicopters FM
New INI variable dyad (global air density modifier, 0.5 - increase dynamics ceiling, 2.0 - decrease)
Eject event require Alt-E pressed twice. To stop eject process after single shortcut press - any camera button can be pressed, like F1
Power steering for CH-46 / CH-47
New INI variable unbind_jbuttons (disable default events for joystick buttons)

Fixed issues

The MFD Export issues
The joystick Deadband
Wrong helicopters weapon angles
FARP object damage tail rotor (FARP collision box became larger)
Masterserver connection error
AI helicopters does not consume fuel
Mouse does not work for view control while TrackIR is connected but disabled (TIR_idle INI varialbe)
Forest trees appear as a wall because of same visibility distance
Kiowa unstable engine torque
Engine over-torque does not cause engine damage
No rain effect in AH-64D
Wrong fuel indication in large helicopters with default cockpit
Controller Autoconfigure feature does not work
Clouds pass through without opacity effects (textures flickering still happen)
Helicopter explode right after hovering mode is disabled
Camera position changed after Esc pressed in Hind

Game music (optional, still in testing stage)

new INI values: intro_music, ingame_music, action_music, complete_music
one of 3 in-game tracks started when player's helicopter get in the air (if ingame_music=1), looped
one of 3 action tracks started when player became target (if action_music=1), looped
one of 3 mission success tracks played once (if complete_music=1)
volume can be changed with System Warning notifications level option (temporary)
when no music files installed, Music option in settings became disabled and inactive; if you install any music pack after that - this option should be enabled manually
game crashes possible; if so, you can: disable one or several ini options, disable music in game settings (front screen, not in-game settings where you can adjust volume), remove /cohokum/audio/MUSIC folder manually

KNOWN ISSUES

Track any new issues in this thread - - > Issue Tracker

landed helicopter bouncing (you can try to force vSync in graphic adapter settings to fix it)
large objects (like cloud or FARP) disappear near to the edge of viewpoint
intro music does not playing
music track length limited to 5 minutes
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