Patch 4.603 La part belle à FC2 mais pas que...

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Stalingrad (BOS) Moscou (BOM), Kuban (BOK)
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Pollux
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Patch 4.603 La part belle à FC2 mais pas que...

#1

Message par Pollux »

L'annonce officielle: https://forum.il2sturmovik.com/topic/12 ... nt=1114400

Finalement la sortie du patch n'aura pas été repoussé. Malheureusement, pour cela, les dév ont préféré retirer le mod Marshal et la gestion des réservoirs de carburant sur les 109 au vue plusieurs bugs majeurs. Ils sont simplement repoussé au prochain patch 4.604. 

Malgré tout, ce patch reste conséquent en contenu avec pas moins de 3 avions pour Flying Circus 2, le Spad VII 150 ch (la version 180ch prévu aussi arrivera plus tard) équipé du mod des fusées Le Prieur, de l'Airco DH-4 et enfin du Plafz DXII.

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Cette mise à jour comprend également le véhicule collector allemand, le half-track AA Sd.Kfz.10/5. 

Oyster_KAI a amélioré tous les cockpits d'avions de Flying Circus (Vol.I et Vol.II) et Martin =ICDP= Catney a créé des textures externes de qualité 4K pour l'avion de collection allemand Hs 129 B-2.

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 Et enfin, Alexander =BlackSix= Timoshkov a terminé sa nouvelle campagne "Steel Birds" sur les missions Fw 190 A-5 au-dessus du Kouban, elle est disponible dans le store officiel: https://il2sturmovik.com/store/campaigns/




Pour le reste voir la liste suivante:

Main changes

1. Collector Vehicle 20 mm Flak 38 anti-aircraft gun on Sd.Kfz 10/5 half-track is now available;
2. Pfalz D.XII is now available to all customers who pre-ordered Flying Circus Vol.II;
3. The early version of the Spad VII.C1 fighter with a 150-horsepower engine is now available to all customers who pre-ordered Flying Circus Vol. II;
4. The Airco DH4I two-seater single-engine bomber is now available to all customers who pre-ordered Flying Circus Vol. II;
5. New historical scenario campaign “Steel birds” is now available;
6. All Flying Circus Vol.I and Vol.II airplanes cockpits detail improved (Oyster_KAI);
7. Hs-129 B-2 attack aircraft now has 4K quality external texturing (Martin 'ICDP' Catney);

Aircraft changes

8. Fixed invisibility of paratroopers on Ju-52 and C-47 in a multiplayer game;
9. Removed the ability to select a pistol and fire it when the cockpit is closed (it is automatically holstered);
10. Fixed overload indicator for ‘guest’ gunners (other players) in multi-crew airplanes in multiplayer;
11. Adjusted the maximum wing lift of the Hawker Typhoon Mk.Ib. The flight model of the aircraft was reconfigured in such a way that most of the flight characteristics of the aircraft (speed, rate of climb, control stick balancing positions, roll angular velocities) practically did not change;
12. The indicator in the bombsight showing the impossibility of dropping bombs from the current position has been fixed;
13. AI pilots won’t shake their aircraft along the pitch axis when attacking a ground target with cannons that have a mix of different types of ammo;
14. AI pilots won’t ignore a heavily damaged but not destroyed ground target;
15. The angle of a shallow bombing dive for Pe-2, Il-2, Fw-190, Ju-87, Ju-88, Bf-110, Hs-129 aircraft has been increased to 30°;
16. Bomb release sound has been added to all Flying Circus aircraft;

Player controllable tanks changes

17. "Turn off the engine" command works as it should and has voiceover;
18. Fixed an infinite rotation of AI-controlled detailed tanks after giving them a turn and stop order;
19. Fixed "turn shaking" of AI-controlled detailed tanks that sometimes happened after stopping;
20. Fixed "looping" of AI-controlled detailed tanks hat sometimes happened after "Turn by 180°" order;
21. Movement to a point and movement according to the mission scenario commands correctly function after issuing commands "Stop and hold position" and "Turn and stop"; 
22. The camera won’t be randomly stuck in external view after the death of one of the crew members and it won’t be possible to switch to a killed crew member;
23. The gunner now uses a manual turret traverse drive and its different gears if available depending on the aiming correction required (small adjustments are made using the manual drive);
24. Killed gunners won’t visibly "turn" after death;
25. Detailed tanks won’t "bounce" when collided with static versions of vehicles (static_ ...);

Graphic effects

26. Ship wake trails and splashes effects are improved significantly;
27. New ship explosion and sinking effects added;
28. Improved ship fire effects added;
29. New aircraft fuel tank explosion effect created;
30. Bomb ground detonations, railroad and road fuel transport explosions are improved and optimized;

Pilot's Career

31. New bombing mission types added for all fighter/bombers in all careers (8 types in total): artillery position, fortified area, troop concentration, airfield, river crossing, railway junction, warehouse, bridge;
32. The mission logic in all ground attack and bomber missions has been improved: the player's flight planes returning home with unused bombs and missiles should happen much less often;
33. The player’s fighter/bomber flight in all ground attack and bomber missions should have an escort depending on the type of the player's aircraft and the time period;

Other changes

34. The deletion of train cars by the MCU: Delete mission command fixed (previously it only deleted the locomotive, leaving the cars);
35. Fixed a problem with the part of the game interface missing in the screenshots;
36. A default tactical code can be set in the spawn point settings in the mission editor;
37. The discrepancy between the ship movement effects for different players in multiplayer has been fixed;
38. Corrected ballistics and penetration ability of German 20mm rounds used in anti-aircraft guns;
39. Thorny 13 pdr AA anti-aircraft gun firing sound restored;
40. Fixed the “Engageable” flag for GAZ-MM 72K anti-aircraft gun in mission editor (previously AI pilots attacked the vehicle even with it set to 0).
"Il faut préférer la modestie de ceux qui s'associent pour combattre au triomphe passager de celui qui s'isole." Cdt De Rose CCG: https://escadrilleccg.forumactif.com/
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phoenix
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Re: Patch 4.603 La part belle à FC2 mais pas que...

#2

Message par phoenix »

Pollux, le patch a bien été reporté de un ou deux jours, mais ce report n'a pas permis de résoudre tous les problèmes. Il est donc amputé de la partie réservoir qui n'était pas prête (comprendre finalisée). ;)
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Re: Patch 4.603 La part belle à FC2 mais pas que...

#3

Message par Pollux »

Merci de la précision, la période estivale trouble mon orientation temporale... :drunk: :surf: :pc:
"Il faut préférer la modestie de ceux qui s'associent pour combattre au triomphe passager de celui qui s'isole." Cdt De Rose CCG: https://escadrilleccg.forumactif.com/
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