Patch 3.101

Salle dédiée à la série des Batlle of :
Stalingrad (BOS) Moscou (BOM), Kuban (BOK)
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Patch 3.101

#1

Message par Pollux » lun. juin 10, 2019 5:41 pm

L'annonce officielle: https://forum.il2sturmovik.com/topic/12 ... ent=782083


Enfin il est là, le patch 3.101 qui introduit pour la première fois un avion à réaction dans l'univers d'IL-2. Mais ce n'est pas tout,

Au programme:

Le Me 262 A1 a pour les joueurs ayant pré-commandé l'opus Battle of Bodenpaltte

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Le Se 5a pour les joueurs ayant pré-commandé l'opus Flying Circus

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L'albatros DVa pour les joueurs ayant aussi pré-commandé l'opus Flying Circus

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Et enfin le T-34 76 modèle 1943 pour les joueurs ayant pré-commandé l'opus Tank Crew

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Ce patch s'accompagne d'environ 80 autres correctif plus ou moins important.

A noter pour les plus important.

- Texture 4K pour 4k pour les Bf 109 F-4 et Fw 190 A-8
- Modèles d'équipage ajoutés à M4A2 sherman et Pz.III Ausf.M
- Correction en VR du bug concernant le collimateur dans le champ de l'hélice. :notworthy (Plus besoin de supprimer cell-ci avec le mod de Lefunest)
- Le launcher (version non-Steam) offre maintenant plus d'options (activer ou désactiver la VR, textures 4K, mise à l'échelle automatique de l'interface graphique et mods)
- Un gros travail sur le comportement des IA
- Beaucoup, beaucoup de nouvelles fonctionnalités pour les chars contrôlables
- Nouvelles fonctionnalités pour les aéronefs au niveau de la physique , des systèmes et des animations. (Procédure de démarrage semi-automatique façon ROF)



PS: Attention, le format des pistes et des missions a été modifié. Si vous êtes l'auteur d'une mission ou d'une campagne personnalisée, vous devez réenregistrer votre création (vous pouvez le faire rapidement en utilisant l'option "Convertir les missions en binaire dans le dossier" dans l'éditeur de mission).
"Il faut préférer la modestie de ceux qui s'associent pour combattre au triomphe passager de celui qui s'isole." Cdt De Rose CCG: Cercle de combat Gaulois
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Re: Patch 3.101

#2

Message par iceheart » lun. juin 10, 2019 8:24 pm

elles sont bien cachées les modifs c'est sur :hum:
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Re: Patch 3.101

#3

Message par Pollux » lun. juin 10, 2019 8:50 pm

"Il faut préférer la modestie de ceux qui s'associent pour combattre au triomphe passager de celui qui s'isole." Cdt De Rose CCG: Cercle de combat Gaulois
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Re: Patch 3.101

#4

Message par iceheart » lun. juin 10, 2019 9:20 pm

je vois pas en quoi la vidéo de prise en main du ME-262 fait par Requiem va m'éclairer sur les modifs , le 262 est la ...ho joie .... :...:
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Re: Patch 3.101

#5

Message par actionjoe » lun. juin 10, 2019 10:47 pm

Ci-dessous, et pour info, la m-a-j ferait dans les 2 Gb.
Main features
1. Jet fighter-bomber Me 262 A "Schwalbe" is now available for all owners of "Battle of Bodenplatte";
2. Albatros D.Va is now available for all owners of "Flying Circus";
3. S.E.5a is now available for all owners of "Flying Circus";
4. T-34-76 UVZ made in early 1943 is now available for all owners of "Tank Crew - Clash at Prokhorovka" (includes crew);
5. Bf 109 F-4 exterior textures are now available in 4К quality, including damage, thanks to =BlackHellHound1=;
6. Fw 190 A-8 exterior textures are now available in 4К quality, including damage, thanks to =ICDP=;
7. Crew models added to M4A2;
8. Crew models added to Pz.III Ausf.M;
9. In VR, active reprojection won't cause a rotating propeller to flicker;
10. The game launcher (non-Steam version) now offers more options (enabling or disabling VR, 4K textures, GUI autoscale and mods);


AI improvements
11. AI fighters may cancel the attack run when hit by a bomber gunner fire;
12. AI fighters aim better when engaging a straight flying target;
13. AI fighters open fire earlier when engaging a straight flying target;
14. AI fighters maneuver more carefully when covering bombers;
15. AI keeps the formation much better;
16. AI ground attack planes and fighters RTB if they have no ammo for forward-firing armament left;
17. AI bombers open bomb bay doors during the bombing run only if there are bombs inside;
18. AI bombers won't open bomb bay doors during the route by mistake;
19. AI won't attempt to land on tank spawn points in multiplayer in case of an emergency;
20. AI gunners fire only at targets selected as 'Engageable' (Mission Editor parameter);
21. AI guns and tanks aim in a more realistic way, there is a slight fire delay after aiming and before re-engaging;
22. Driveable tanks controlled by AI keep formation better, including cases of losing one or more tanks of a platoon;
23. Ground AI can set and keep User Formation by mission command (current relative position of vehicles in the group);
24. Ground AI has three new formations: line left, line right, centered line (relative to the group leader);
25. Ground AI now correctly selects and uses APHE ammo (it used only AP ammo before);
26. Ground AI won't fire at crewmen escaping from friendly vehicles;


New features for player controllable tanks
27. It's possible to limit the maximal gear by X and Z key;
28. Enter key invokes the damage control overlay;
29. Headlights state, engine damage and overheat, low oil pressure and battery charge, maximal selected gear limit are shown in the quick info interface panel;
30. Lots of instruments and controls are now animated: odometers, service meters, engine revolutions counters, ignition switches, starter buttons, oil temperature indicators, amperemeters, voltmeters, fire detection lamps, radio tuning dials, parking brake handles, turret locks;
31. Transmission damage affects the changing of gears, they become harder or impossible to switch;
32. Oil system damage causes engine damage at a progressing rate;
33. Cooling system damage affects oil and cylinder heads cooling effectiveness;
34. Electrical system damage affects the functionality of lighting, powered turret traverse and engine starter;
35. Engines have a heat model that is affected by damage;
36. Cold engine yields less power until it heats up;
37. An engine with overheated oil or cylinder heads accumulates damage fast;
38. 'Warmed up engine' option is valid for tanks too;
39. Fuel or oil leak could lead to a fire that can kill the crew and cause the ammo detonation;
40. In case of fire, the crew uses fire extinguishers if there are any left. It takes up to 2 seconds using automatic fire extinguishers and up 5 seconds using regular ones;
41. Damaged suspension springs or torsions can become lame;
42. If the coolant is boiling, there is a visible vapor exhaust from radiators;
43. A damaged engine can fill the tank interior with smoke;
44. Firing the gun and MGs can obscure vision in the tank interior;
45. Crew clothes, faces, hands, etc. can become dirty from smoke;
46. The turret traverse speed decreases with the inclination of the tank, it may be impossible to turn the turret at a high inclination angle;
47. The driver instruments functioning was updated;
48. Powered (electric) turret traverse mechanism added to KV-1s and Т-34-76-UVZ-1943 with the manual traverse as the backup one. The powered traverse mechanism won't work if it is damaged, there is no power or the engine is off;
49. Powered (hydraulic) turret traverse mechanism added to M4A2 and PzKpfw. VI Ausf. H-1 with the manual traverse as the backup one. The powered traverse mechanism won't work if it is damaged or the engine is off;
50. Backup (pneumatic) engine starter added to KV-1s and Т-34-76-UVZ-1943 that is used if there is no power;
51. Additional (panoramic) gunsight added to KV-1s and Т-34-76-UVZ-1943;
52. Backup gunsight (iron sights) added to Pz.III Ausf.M;
53. The shaft between the flywheel clutch and the gearbox on M4A2 is correctly animated;
54. Pz.III Ausf.M brake drums are correctly animated;
55. Pz.VI Ausf.H1 engine cooling fans are correctly animated;
56. Tanks won't 'jump' on rubble left from destroyed buildings;
57. A rare issue that could cause a still functioning tank to appear destroyed, but with functioning turret has been fixed;
58. A rare issue that could cause a still functioning track to appear destroyed has been fixed;
59. A small visual issue (grey square near the gun gunsight) has been fixed for Pz.III Ausf.M and Pz.VI Ausf.H1;
60. KV-1s paint color has been corrected;
61. The motion of a damaged right track of Pz.III Ausf.M has been corrected;


New features in aircraft physics, systems and animations
62. Infinitely firing aircraft of other players shouldn't randomly appear in multiplayer anymore;
63. Additional steps were taken that should eliminate a rare problem of another player plane being invisible before opening fire;
64. PTAB sub-munitions effect on ground targets has been corrected;
65. Damage calculations for AP, APHE and HEAT aircraft-launched rockets have been significantly improved;
66. Physical models of all aircraft engines have been revised, many rare bugs were found and fixed;
67. A rare issue that could crash the sim when all fuel was spent (or leaked away) on Ju-88 and He-111 H6/H16 has been fixed;
68. A rare issue in P-47 turbocharger that could crash the sim was found and fixed;
69. The error that caused the Flying Circus aircraft propellers to have more power than RoF ones has been found and fixed. The notable difference was found at lower flight speeds, but additional research showed that this error made during porting of RoF planes to Flying Circus more or less affected all flight characteristics of the Flying Circus aircraft. In this update this error is fixed, so flight characteristics of all Flying Circus planes fully correspond to RoF before update 1.034. You can see the updated flight characteristics of Albatros D.Va and S.E.5a in their in-game descriptions, while updated descriptions for other Flying Circus aircraft will follow in the next update when we redo all the required measurements;
70. All aircraft: when starting or shutting down the engine with all three difficulty options "Cruise control", "Throttle auto limit" and "Engine auto control" turned off you need to move the engine controls during the startup or shutdown procedure yourself;
71. All aircraft: wind noise sound with jettisoned or broken canopy won't disappear at 720 kph and higher speeds;
72. All aircraft: new technochat message informs the player about the engine failure (when it shuts off by itself without player or throttle limiter input);
73. All aircraft: new technochat message informs the player that the engine start command is ignored if the startup requirements are not met;
74. Fw-190 D9 and Me 262 A: there is a tip in chat clarifying that the engine throttle is blocked from moving to cutoff position when the engine is on;
75. Sopwith Camel and Sopwith Dolphin skid steering animations were corrected;
76. Weight values listed for all large gunsights of Flying Circus planes and for the camera on SPAD XIII.C1 have been corrected;
77. Weight values listed for additional Lewis MGs on Sopwith Dolphin have been corrected, speed loss information added;
78. Moving horizontal stabilizers control levers or wheels can be heard;
79. When an engine is turned off, the motion speed of a throttle lever with engine helpers turned on has been increased (it is now the same as its motion speed with engine helpers turned off);
80. In multiplayer, you can hear the engine starter of another player.

Because of the huge amount of changes, the track and mission format was changed. If you're an author of a custom mission or campaign, you need to resave your creation (it can be done quickly using 'Convert missions to binary in folder' in the Mission editor).
Messieurs, vous ne pouvez pas vous battre ici! C'est la Salle de Guerre!

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Re: Patch 3.101

#6

Message par Arsenal53 » lun. juin 10, 2019 11:25 pm

Bizarre, après cette maj, les icônes des différents types de missions en quick mission sont décalées: par exemple carte Kuban certaines pour vol solo se retrouvent au dessus de l'eau alors qu'elles étaient sur un terrain pour un départ parking. mais ça change rien au lancement du vol
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Re: Patch 3.101

#7

Message par Pollux » jeu. juin 13, 2019 9:31 pm

Hotfix 3.101a: https://forum.il2sturmovik.com/topic/51 ... ent=784669

209 Mo pour

Dear friends,

3 days after update 3.101 we release this hotfix to address the problems caused by the many changes and improvements of the recent release. We continue to improve the sim and hope you'll enjoy it.

1. Multiplayer: fixed some missing gunfire sounds and animations;
2. Multiplayer: when another player mans a turret of your plane or tank, an erroneous message 'reload the gun' won't appear and reloading sound won't be heard;
3. Multiplayer: when another player mans a turret of your plane or tank, erroneous messages about the main gun damage and repair won't appear;
4. Multiplayer: when another player mans a turret of your plane or tank, he is able to control the gunsight without issues;
5. Multiplayer: when another player mans a turret of your plane or tank, he is able to rotate the visors correctly;
6. Graphics setting Dynamic resolution factor won't cause the gunsight to glitch during firing;

7. There is a new exterior visual effect on player controllable tanks - gunfire smoke exits the tank through the ventilation exhaust;
8. Gunsight camera won't turn off for a short time whenever a turret control is turned on or off;
9. Me 262 A: an error that made it too stable in lateral (pitch) direction has been fixed;
10. Me 262 A: a graphical error on the tail has been fixed;
11. Me 262 A: canopy jettison lever is animated;
12. Spotter won't endlessly shout about the enemy;
13. VR: all closed gunsight cameras have 2x zoom enabled by default (VR zoom button gives 2x more, resulting in 4x zoom maximum);
14. Bf-109 F4: all skins should be accessible now.
"Il faut préférer la modestie de ceux qui s'associent pour combattre au triomphe passager de celui qui s'isole." Cdt De Rose CCG: Cercle de combat Gaulois
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