De bonnes nouvelles !Time for a little update!
Much our Hornet work has been focused on an overhaul of the Hornet radar. As you might imagine, this has been a huge task, but it will be worth it for the Hornet and other aircraft. As of today, it's near impossible to shake a lock with just ownship maneuvers. Now we just need to have the radar RTS after lock loss and MEM mode times out.
We've also started initial tests of the JHMCS in the simulation. The attached image is an image of the HMD at a VERY incomplete state. We are now adding more and more of its symboloy and functions.
MK-83 Ballute and CBU-100 have been added internally.
Speaking of CBU, the destructive power of anti-armor sub-munitions have been significantly increased, as well as the coverage footprint.
The Flashing X on the radar has been when a person skips turning on the radar during a cold start has been fixed.
Target lock in MPRF against short range, high-aspect targets has been corrected.
AIM-7 HOJ is active development.
New interactive training missions for CASE I recovery, AIM-9, and AIM-120 are now being created.
Locked target HUD symbology jumping around has been addressed.
TCN symboloy on HSI when viewed from a duplicate display has been fixed.
Other items in the near-term cue:
- FPAS page
- Automatic range scale adjustment
- A/A Waypoint, BRA, and Bullseye functions
ATFLIR is also a high priority, but we first need to complete a an all new and improved FLIR rendering system.
Notamment pour l'amélioration des CBU (Allez ED encore un petit effort avec l'effet de fragmentation des bombes "standard" ! ).
La CBU-100 ils ont de l'humour quand même, à les lire ils présentent ça comme une nouvelle bombe alors que c'est la même que la CBU-99 qui est la même que la Mk20.